When spudWorks launched, we did not know at the time but we were close to the end of the Necromunda ’23 edition. To say that Necromunda ’26 came as a bit of a surprise would be an understatement but since it’s the game we’ve had the most fun with in a long, long time, it seemed worth it to explore as many nooks and corners as we could.
Obviously, this doesn’t comprised everything on spudWorks related to N26 as, currently, it’s the edition in play. But this does capture most of the thoughts on its launch and should provide a nice summary of thoughts for people looking to either jump into the game or, hopefully, come back to it.





