Partner With spudWorks

Welcome aboard, traveler. If you’ve made it to this page, you’re probably a brand wondering whether spudWorks is a place worth putting your name. Short answer: maybe. Let’s talk about how this works, because it doesn’t work the way most sites do.

What we don’t do

We don’t run placed ads. No banner farms, no programmatic sidebar slop, no auto-served garbage appearing next to a battle report because an ad exchange decided it should. spudWorks is a space to read, not a billboard, and we intend to keep it that way. If you’re looking to buy a rectangle of pixels and walk away, this isn’t the frelling stop for you — and we mean that with love.

What we do

Two things, both built on the same principle: our readers’ trust is the whole asset, and we won’t spend it cheaply.

Newsletter sponsorship. Our newsletter goes to people who chose to be there — hobbyists who actually open it. A sponsorship is a clean, disclosed placement in front of an audience that reads every word, because they came for the words. You get a genuine read, not an impression counted by a robot.

Giveaway lead generation. This is the one we’re most excited about. You provide a prize your people would actually want — paint, terrain, dice, a kit. We run the giveaway to our readers, collect the entries, and turn qualified leads over to you. In return, the prize ships. Real product, to a real winner, photographed and confirmed, so everyone watching knows spudWorks doesn’t promise a thing it can’t deliver. Boom. Boom. Boom. Three nails, straight down.

Who reads spudWorks

We’ll be honest, the way we’re honest about everything: we’re not a giant. spudWorks is a growing site with a small, rabid readership — narrative-gaming die-hards, converters, kitbashers, painters, the people who play with what they can make. What we can offer isn’t scale, it’s fidelity. These are readers who trust the site because the site has never sold them out, and that trust is precisely what makes reaching them worth something. A thousand people who believe you beat a hundred thousand who scrolled past. Moya’s crew is small, too. You don’t want to be on the wrong side of them.

Who we’ll work with

We’re selective, and we’d rather tell you now than waste your time later.

  • First-party providers preferred. We want to hear from the people who actually make the thing — the paint company, the terrain caster, the dice foundry — not a reseller three steps removed.
  • The prize is real and it ships. We verify before we promote. A giveaway that doesn’t pay out is the one thing that kills this site’s credibility, so it will never happen. No surprise passengers, no vanishing prizes.
  • Reader data is handled with consent. Anyone entering a giveaway is told, clearly and up front, exactly what happens to their details. We don’t hand over anything anyone didn’t knowingly agree to. (See our Privacy Policy for how seriously we take this.)
  • We keep editorial and sponsorship separate. A sponsorship buys a placement, never a review score and never a soft pedal. If we cover your product editorially, we’ll say what we think, and sometimes what we think is unkind. That independence is the reason a spudWorks sponsorship is worth anything at all.

Let’s talk

If that sounds like your kind of partnership, hail us at colin.ferm+spudworks@gmail.com. Tell us what you make and what you’re hoping to do. We read everything. We answer the good ones.

We mostly monitor this channel. Mostly.

Last updated: August the 20th in the year of our lord, 2026

Our advertising policy was co-written with Claude AI. Like the holodeck, it had a lot of great ideas but the final decisions as to this policy were made by people.